Born from a mission to Protect Kids Online
Skyll began with a simple truth: students spend years online, yet schools weren't teaching them how to be safe. What started as a mission to keep kids safe online has evolved into a complete mental health education platform, helping students build emotional resilience, digital awareness, and the real-world judgment to thrive in an increasingly connected world.
Why we started Skyll
The internet is where kids live, learn, and grow, but also where they're most vulnerable. Every day, students face risks schools were never designed to address: scams, sextortion, bullying, misinformation, and AI-driven manipulation. Outdated handouts and lectures can't teach the judgment needed to navigate these threats.
Skyll was founded to close that gap. Our roots are in online safety, working with law enforcement, schools, and legislators to build the first interactive programs that actually prepare students for digital life.
From there, the vision grew: if interactive stories could teach students to recognize online danger, they could also teach them to manage anxiety, communicate boundaries, and make healthy choices, skills at the heart of mental health education.

Mission
To reimagine education around mental health, and change how a generation grows up.
Vision
A future where every graduate leaves school with not just knowledge, but the real-world judgment to use it wisely.
Our Values
Students First
If students don’t connect emotionally, they don’t learn. Every story starts with empathy, not instruction.
Trust & Safety
Born in online safety, built to protect mental health and emotional well-being.
Real-World Impact
Every experience builds the judgment, awareness, and resilience students need beyond the classroom.
Partnership
Created with educators, parents, and mental health experts, from day one.

Founder Spotlight — Graeme Page
At age 11, while most kids were discovering social media, Graeme Page was building a digital marketing business. His agency, Fallen Angel Media, reached billions online and gave him an early look at how unprepared young people were for the emotional and psychological pressures of the digital world.
Determined to change that, he began working with law enforcement and legislators to make social media safety a core part of education. He led West Virginia’s first statewide rollout of Movie Games™, now reaching more than 240,000 students. What began with online safety has since evolved into a broader mission to bring mental health education to every classroom.
"We treat mental health as an afterthought, but it should be taught like English or Math. Every student deserves the tools to understand themselves, manage stress, and make good decisions."
Timeline
Our Milestones

