Miss Informed Ember Valley
Students play a junior at Ember Valley High, where an anonymous account called Miss Informed is exposing secrets and wrecking lives. Across six chapters they meet the same threats real teenagers meet every week.
Skyll finds new ways to teach the subjects that classrooms have never been good at. Online safety. Judgment under pressure. The decisions young people make when no adult is watching. West Virginia hired us to solve one of those problems for an entire state, and this page is the record of how it went.
In November 2025, a 15-year-old West Virginia student took his own life within hours of being targeted in an online sextortion scheme. Predators contact teenagers through games and social apps, build trust, ask for photos, then threaten to send those photos to everyone the child knows. Kids panic. Most tell no one.
Every public school student in grades 3 through 12 had to receive real internet safety education. Not an assembly. Not a one-time talk. A curriculum covering grooming, catfishing, sextortion, AI scams and cyberbullying.
The Cyber S.W.A.T. framework required students to understand privacy risk, recognize predator behavior, know copyright law, find reporting resources, and actually change how they behave online.
Assemblies where adults lecture at kids do not stick. Worksheets about digital citizenship get filed and forgotten. The state had a requirement and a deadline, and no format teenagers would sit through willingly.
Skyll built two interactive stories where the student is the main character. We call them Movie Games. The story plays like a series, and at every dangerous moment the player makes the call and watches what their choice does.
"Kids feel like they have no options, they're in a panic. Those poor children didn't know what to do, and probably had never heard of a situation like this."Senator Laura Chapman, sponsor of Senate Bill 466
When a player chooses wrong, they see it play out. A predator shows up at the door. A friend ends up on a rooftop. A reputation gets destroyed. Then they go back and try again. That repetition is the whole point. It is not a lesson about danger, it is a rehearsal for it.
Both were written, filmed, branched and shipped for the same school year, then deployed through every district in West Virginia. A student opens a story, meets a situation that could happen to them this week, and decides what to do about it.
Students play a junior at Ember Valley High, where an anonymous account called Miss Informed is exposing secrets and wrecking lives. Across six chapters they meet the same threats real teenagers meet every week.
Younger students play a kid who loves an online multiplayer game with their friends. At lunch a new player called ShadowFox joins the server, and the friendly gaming turns into something else.



The story ran on whatever device the school already had, Chromebooks included.
After each chapter, students completed a self-reported behavioral assessment. This is the complete set of results, not a selection of the good ones.
Self-reported student assessments collected after each chapter across grades 3 through 12, West Virginia, 2025 to 2026.
of students voluntarily played the optional bonus content. Nobody made them. They wanted more of it, which almost never happens with a school program.



240,000 students across every district in West Virginia, playing as part of the school day.
"Students have been excited and said this is the best tool they have had to learn about internet safety because it's so much better than having to sit through a class and just someone lecturing them."Michele Blatt, West Virginia State Superintendent
Skyll is a small studio that takes on one project at a time. The work usually starts the same way, with a subject that matters and an audience that has stopped listening. If that sounds like your problem, we would like to hear about it.
A mandate to meet, a subject students tune out, or a curriculum that exists on paper and nowhere else. We design the thing that actually gets played, and we build it to report on itself.
Staff training, customer education and safety messaging that people finish. The same interactive story approach works for anyone who needs a lesson to survive contact with a real audience.
Public awareness work with a number attached to it. We built West Virginia's program alongside the Safe Surfin' Foundation and measured every outcome, and we would work the same way again.
One state, one school year, 240,000 students, and the first real proof that interactive storytelling can do what assemblies and worksheets could not. If you have a problem shaped like that one, write to us and we will tell you honestly whether we are the right people for it.
info@skyll.usWe worked with