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Screen time that's good for you

Most screen time takes from kids. This gives back.

A generation grew up inside systems built to exploit their insecurities. Skyll was built to undo that. Our Movie Games put young people inside real situations before those situations find them, so they already know what to do.

Skyll Movie Games
240,000+students play Movie Games
90%+report behavioral change after playing
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We make people practice driving before they hit the highway.
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We run fire drills before there's a fire.
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Athletes get thousands of reps before the game.
We rehearse risk everywhere else in life. Then your teenager goes online.

And we just hope for the best.

The crisis is real

A mental health emergency at generational scale.

1 in 4
Teens report persistent sadness.Depression is up 150% in a decade.
1 in 5
Teens have experienced sextortion.Most before graduating high school.Source: WSAZ ↗
3 in 4
Have been exposed to digital dating abuse or manipulation.Most never told an adult.
How Skyll works

Movie Games. Building resilience before harm arrives.

Skyll builds cinematic, branching stories that drop players into the situations parents fear most. Players make choices. They watch consequences unfold. The resilience builds because they lived it.

1
Drop into the story

No textbooks. No lectures. Just a character, a situation, and the choices they make next.

2
Make the hard call

Share the photo? Report the stranger? Tell your parents or handle it alone? Every decision branches the narrative.

3
Live with the outcome

The story unfolds based on what the player chose. They watch it play out. Then they replay and choose differently.

4
Walk away ready

When the real situation comes, they have already been there. They already know what to do.

80%+of students voluntarily play extra content beyond their assignment. They want more. That rarely happens with school programs.
Movie Game Preview 1Movie Game Preview 2Movie Game Preview 3Movie Game Preview 4
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Images coming soon
Skyll ExperienceSkyll ExperienceSkyll ExperienceSkyll Experience
West Virginia Results

Statewide. Measurable. Real.

In 2025, Skyll deployed Miss Informed and RealmQuest to grades 3–12 across West Virginia: 240,000 students. Outcomes were measured in partnership with the West Virginia Department of Education.

0%
More likely to recognize scams, exploitation, or extortion attempts
0%
More likely to report online issues instead of handling them alone
0%
More aware of how and where to get help online
0%
Less likely to meet in person with someone they met online
"Students have been excited and said this is the best tool they have had to learn about internet safety because it's so much better than having to sit through a class and just someone lecturing them."
Michele BlattWest Virginia State Superintendent
The complete solution

Built for schools.
Designed for every person in the building.

The games are the core. But Skyll is a full platform: everything a district needs to deploy, track, and report on student outcomes at scale.

District-wide visibility, zero overhead.

Administrators get a complete picture of engagement and outcomes across every school, with FERPA-compliant reporting built for leadership, not just IT.

  • Multi-school management and deployment scheduling
  • District-wide engagement and completion analytics
  • Compliance reporting for state and board requirements
  • Custom rollout planning with dedicated support
  • Real-time progress across students, teachers, and programs
Skyll administrator dashboard
What we cover

Life skills are not optional electives.

Skyll builds curriculum across every domain where young people are least prepared and most at risk.

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Digital Literacy and Online Safety

Recognizing manipulation, protecting personal information, and navigating the internet's real dangers with confidence.

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AI and Algorithm Awareness

Understanding how AI shapes information, how deepfakes work, and how to think critically in an AI-saturated world.

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Healthy Relationships and Consent

Recognizing coercion, communicating limits, and understanding what healthy relationships actually look like.

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Mental Health and Emotional Resilience

Self-regulation, recognizing anxiety early, and knowing when and how to ask for help before a moment becomes a crisis.

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Financial Wellness

Scams, financial manipulation, and money concepts in scenarios that feel real rather than theoretical.

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Career and Life Readiness

Building confidence, professional communication, and the soft skills that separate capable people from the rest.

The library

Built for real moments.

Every Movie Game is a full cinematic experience, written by professionals and measured by outcomes. This is what's in students' hands right now.

Miss Informed: Ember Valley cover art
Ages 13+
Miss InformedEmber Valley
RealmQuest cover art
Ages 8+
RealmQuest
Maplewood: Catfished cover art
Coming Soon
Ages 13+
MaplewoodCatfished
The Last Shot cover art
Coming Soon
Ages 13+
The Last Shot
Famous Last Post cover art
Coming Soon
Ages 13+
Famous Last Post
East of Envy cover art
Coming Soon
Ages 13+
East of Envy

Movie Games, at school and at home.

We started in schools because that's where we reach the most students at once. The same games are coming to every family, on every device.

Available Now

K-12 Schools and Districts

Full enterprise deployment with administrator oversight, teacher portals, compliance reporting, and dedicated rollout support. From a single school to a statewide program.

Request a Demo →
Available Now

Youth Programs and Nonprofits

Flexible per-seat licensing for after-school programs, charter networks, and organizations serving young people outside the traditional school structure.

Get in Touch →
Coming Soon

Teens and Families Waitlist

The same Movie Games your child's school uses, available directly to any family. Resilience built at home, on their devices, in stories they actually want to play.

Join the Waitlist →
Direct-to-family offering, coming soon

Be the first to give your teenager a guilt-free game for their brain.

Get early access as soon as it launches.

Trusted partners

West Virginia Department of EducationSafe Surfin' FoundationICAC Task ForceNational White Collar Crime CenterSRLEEA

Every generation gets a defining technology.
Gen Alpha gets Skyll.

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Screen time that builds mental health

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A game your brain thanks you for playing

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Protection before harm ever comes

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Resilience as a foundation, not a recovery

The goal is not better intervention. It's less need for intervention. We're building the infrastructure for a generation that can handle what's coming.

See Skyll in Action →